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We all use the term LAG and have experienced its affects in our daily virtual lives.  If you are someone who uses weapons, LAG can actually “kill” you. 

So here is some general things you can do to help minimise LAG.  Sometimes nothing will help and you just need to make friends with your enemies. 

 

However, ensureing that your screen updates faster is one of the most important aspect in winning a fight.

 

1.   Reduce your draw distance to 100. This is under Preference (Ctrl+p), Graphics tab. 

2.   If you are fighting in close range, you can set the draw distance to 64.

 

3.   Reduce your window size. This is under “Preference: Graphics: Display Resolution”. The smaller your display resolution, the faster. If you choose “Run in a window”, then one way to find out your display resolution is to do a screenshot, then open it in a image editing software to find out what’s the window size.

 

4.   Reduce your Graphics Detail. Go to Preference, Graphics Detail, then drag all sliders to the left.

 

5.   Increase Network bandwidth. Go to Preference, Network tab. Increase it to 800 or more. (The optimal setting depends on your Internet speed and your computer CPU.)

 

6.   Turn off streaming video as well as streaming music. This is under Preference, Audio & Video tap.

 

7.   Turn off other applications. Close your web browser, your PhotoShop, your Microsoft Word, your music player.

 

8.   When you are in combat all you need is the main weapon your going to fight with so take the rest off, scanners, ao’s , Misti tools, translator scans, face lights .. the lot ( you are fighting with a sword in a sword only tournament why do you have a bow on)

 

9. Eliminate all “Gestures” you do not actually use.  You will find these in your inventory, under Gestures…check these out and if you don’t use “Rock, Paper & Scissors”, just Deactivate them.  You may want them later so don’t delete them unless you are perfectly sure.

HERE SOME IDEAS TO MAKE FIRST VISITS EASIER   

 

DEFINITION:  Role-play is a little like pretending.  Remember when you were a child?  Well we still role-play almost every day in one form or another).   Most of all, in role-play, you remain true to who you are within a set time in history & story line; & simply interact spontaneously with those you meet.

 

There are several types of RP realms, including:  “forced” and non-forced RP realms, no role play, some have “light” RP and some are full combat lands (such as you would find in World of Warcraft, for instance). 

 

  • Obviously if you are in a land with no role play you can just wander around and enjoy the sights and never be concerned with language, dress, conduct.
  • A “forced RP” realm means you must know, agree to and adhere to all the rules of the lands BEFORE you enter.  If you don’t you can be captured, killed, ignored or ejected from the lands, such as you may find in Gorean lands.  Where forgetting something as basic as forget to use proper language can get you in trouble.  (Although foul, aggressive and inappropriate language will get you a free trip home in almost all realms in Second Life.)
  • In many of the medieval, Elizabethan, Renaissance, etc., RP realms there is an emphasis on old-fashioned courtesy & good manners (for example:  “please” & “thank you” are still magic words!)
  • When you visit and until you are familiar with the lay of the land, the people, scenarios, the language, the dress, just relax & take time to watch & listen to those around you who “live here” 
  • Listen.
  • Dress the part.  This helps you feel part of a new land and most places offer free outfits at their entrance for you if you do not have anything appropriate, so you can fit in and not worry about making an investment in clothing until you are sure you will enjoy the land enough to come back.
  • Observe.
  • Endeavour to use clear and simple language (many countries are represented in Second Life), this includes listening carefully before speaking, eliminating contractions (don’t, can’t, won’t, etc.) & such words as: thee, thous, shalt (medieval sounding words), special languages (Elven, Drow, etc.)
  • Listen and observe.
  • In many RP lands there are special words or titles that are used.  Listen carefully and learn the ways people address each other, for instance: m’lady/ milady, m’lord/ milord.
  • Make friends with someone who has been in the lands for awhile and think of them as your guide.  Ask them questions about what you are observing in IM (internal messaging, which is private between you and another person or persons).  Whatever you learn add to your knowledge base for use later.
  • Avoid using words that do not fit the time in history the RP realm is set (so in a medieval of Tolkienest land, you would not talk in “open chat” (where everyone can hear you) about our computer crashes (you can faint), or that you are speaking with several people in IM (internal messages, but you can be in prayer or meditation or lost in thought), or lag (consider heavy winds or weather, some use a term “lag imps”, again listen to how others address these issues) or what we had lunch at Taco Bell or, well you get my meaning here, hopefully.
  • Listen.
  • If there is any type of combat or sparring with weapons, find out what is allowed.  Be sure if you wish to engage in combat or simply practice that you have the designated Combat System
  • Observe.
  • A Combat System is an attachment to your AV (avatar) that allows you to have a limit to the number of hits against your body that you can take, before you are either unconscious or dead)
  • Listen and observe.
  • Know the weapons allowed.  So for a medieval land, swords, daggers, bow, spear are all appropriate.  If there is more than one area (or SIM – meaning a simulated virtual land), know if you can wear your weapons through all the realm or whether in some parts of the lands, you must remove or “peace tie” (meaning you do not wear your Combat Meter in those areas).  Sometimes you might even wear armour for specific occasions.
  • Make friends and enjoy!

 

Also in medieval, Tolkienest, etc., realms  guns, bombs, cages or push weapons of any kind are not allowed (& is grounds to send you home). 

 

Namaarie (Elven for farewell),

Sheridanne Kelley

 

For as long as I have been playing and teaching RP in Second Life a document has been handed out and shared repeatedly with a variety of people taking credit for it. 

 

However, the document you will find below (unedited) was originally titled “Roleplaying Guide and Tips for the Beginner” and was written by Grace Loudon.  Grace is also a remarkable builder and has many creative ideas we can all admire and learn from. 

 

Please enjoy her wonderful overview of RP for beginners.  I know it has certainly galvanised many of my ideas. 

 

Hugs, Sheridanne Kelley

 

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Roleplay in Second Life takes a variety of forms.  From Goreans “living” the novels of John Norman, to Vampires creating a world of darkness and danger.  While there may be a number of rules and instructions in place for all, they can’t take the place of a good, working knowledge of online roleplay, etiquette, expectations and your ability to let your creativity flow.

 

This guide is not gospel, by any means.  But it may help you discover a way to work into or out of certain situations, and to be deemed a good, if not a great roleplayer.  It can be very intimidating to walk into a new medium of play.  You don’t know anybody; you’re not sure how it’s done.  And more than likely, you screw up right off the bat.  But that’s okay, everybody had to start somewhere.

 

Getting Started

 

1.    Don’t panic.  Don’t assume you are the only person who is new to the roleplay.  Chances are there are quite a few just like you wandering around in a state of confusion.

 

2.    Read.  Before you move your avatar anywhere, read all information the sim offers.  Rules, character sheets, tips, etc.  If it is not readily available, find out where it is, usually achievable by just asking someone near you.  Knowledge is the key to fitting in!

 

3.    Be a visitor.  Does the sim offer the opportunity to “visit” first?  If so, use it!  Most roleplay sims will have a tag you can wear which will indicate you are just visiting and exploring what the sim has to offer.  It is a wonderful opportunity to really investigate whether or not it is the type of roleplay you want to take part in.

 

4.    Stay quiet!  If you are not ready to take part in the roleplay, observe and keep those fingers off the keyboard.  Nothing will get you removed faster than commenting or trying to join in the roleplay when you are clearly not ready to do so.  If you leave the roleplayers alone, most likely they will also leave you alone to research and explore.

 

5.    Be certain.  After you have explored and gathered…and read… all of the information you can, decide finally if this is where you want to play.  If not, move on!  It’s that easy.

 

6.    Choose your character.  What role do you wish to take?  What would suit you best?  Does it capture some aspect of your own personality or are you going to tackle a role that is far outside the box?  Whatever it may be, be certain it is in accordance with the rules for that particular roleplay community.

 

7.    Create your appearance.  Take some time to enhance your looks to suit the role you have chosen.  Are you going to be an elf?  Find the appropriate clothing and accessories, such as ears and/or weapons.  Take on the traits of the character.  For instance, a dwarf would be short in stature but very bulky and husky.  Adapt your avatar accordingly. 

 

8.    Create your background story.  For many roleplayers, the creation of a history for your character is essential.  A brief story in your profile that explains something about you.  It should contain these essential elements:  Who you are, where you came from, why you are where you are now and what personality traits or quirks should we know about.  Try to keep your background story short and interesting or you will lose the attention of the reader.

 

Congratulations!  You have made it through the first gauntlet of roleplay!  You are now ready to dive head first into your role and begin living the character you have created.

 

In our roleplay medium, which has a great deal to do with the written word, the best roleplayers are not necessarily the best writers.  But they are always the most expressive and believable.  Good and bad roleplay could arguably be a matter of taste.  The fact remains though that to be accepted in the roleplay community, you have to follow certain standards and etiquette.

 

    Always stay in character.  Don’t switch out of character ever.  Not even if the biggest opportunity comes up to crack the best joke of all time.  If you must crack it, do it as your character.

 

    Be courteous.  Even if your character is depicted as hostile and unfriendly, remain courteous.  Respect the person you are roleplaying with, taking their contribution or needs into consideration as well as your own.

 

    Be patient.  Because our roleplay is typed, you have to allow for roleplay with those who may not hack away at the keys as fast as you do.  Give people an opportunity to respond to your postings.  And in many cases, the person or people you are engaged with may not use English or your language as a first language.  So often, you have to make allowances for language barriers.

 

    Always remember that roleplay is a two-way street.  Sure, you can sit by yourself in a dark tavern corner and roleplay alone, but where is the entertainment in that?  To truly enjoy it, you need another player.  Approach people, involve yourself in group discussions you encounter, stand on the steps and greet everyone.  Don’t wait for the roleplay to come to you.  Get out of that corner and find it.

 

    Prepare yourself for losing!  Not everyone can be the winner in conflict play.  If you have chosen to take part in a roleplay community that allows combat, generally when combat occurs, someone has to lose.  Can you be that person?  Being defeated in roleplay is simply roleplay.  It is not a statement about you or your abilities as a person.  And the saying goes “If you can’t stand the heat, stay out of the kitchen.”  In other words, if you can’t deal with the possibility of defeat, then stay away from the fight.

 

    Keep it believable.  While you may be roleplaying in a community that is predominantly filled with fantasy and magic, you should still keep your roleplay appropriately believable.  For instance if I’m locked in a jail and there are guards posted to watch over me, my actions to attempt to escape should be tantamount to what my actions might be in real life.  I would consider who is nearby, the condition of the bars I’m behind, the room I’m in, whether or not there are any obvious exits, what the person roleplayed who locked me in.  Did they shake the bars to make sure it was locked securely?  Did they wink at me?  Can I use that to my benefit?

 

    Always have witnesses.  Going back to the “two-way” street description.  You cannot roleplay alone.  If you perform some miraculous fete, fall down and hurt yourself badly, or manage to escape that jail, make sure someone witnesses it. 

 

    Always follow the rules of etiquette for online roleplay.  It is the goal of the roleplaying community to submerse themselves fully into the role.  That submersion can be greatly disrupted when very simple rules are not adhered to:

 

1.    Never use typing shortcuts such as lol, cyu, btw, afk.  That’s lazy roleplay.  It takes you maybe 2 to 3 seconds longer to just type the whole thing out.

 

2.    Never speak out of character.  In many roleplay communities, it is common to use double parenthesis (()) to indicate you are speaking out of character.  For example ((I have to run to the store, be back in a few)).  However, for the seasoned roleplayer, it is a terrible distraction from the “play” and unnecessary.  Out of character comments or discussions should be kept in private instant messages or stated in such a way that is still in character.  For instance…”If you will excuse me m’Lady….I must tend to matters elsewhere.”

 

3.    Don’t “poof” out in front of people.  If you have to leave the roleplay you are in, make your exit posts then walk away from the other players you are involved with before you teleport out. 

 

4.    Don’t “poof” in front of people.  If someone would like to teleport you to their location, stop to ask first where they are.  A sudden, unannounced arrival could interfere greatly with roleplay that may be taking place. 

 

5.    Don’t teleport in reinforcements.  If you find yourself in a conflict of some sort and you’re thinking “Gee, I could really use some friends right about now to back me up.” You best hope they come strolling by on their own.  It is extremely bad form to instant message friends to ask for help or to start teleporting them in.  In many cases, it’s a quick way to have yourself permanently removed from the roleplay community!

 

6.    Stay away from “godmoding”.  This is a common term among roleplayers, along with “metagaming” to describe when someone determines the resulting actions of another player or the outcome of roleplay before it is appropriate.  For example:  “John Smith jumps up at the sight of the man approaching him, pulls a switchblade from his pocket and swipes diligently, slitting his throat and killing him in an instant.”  In this case, the poor approaching man didn’t even get a chance to take part in the roleplay before he was determined dead.  John Smith should have been more patient and allowed a response from the man.  For example:  “John Smith jumps up at the sight of the man approaching him, pulls a switchblade from his pocket and swipes diligently….”  “The man grabs hold of John Smith’s wrist, holding onto it as tightly as he can, hoping to defray the damage of the blade”…and so on.  Roleplay is interactive.  No one player gets to decide the course of action or outcome for every player. 

 

7.    Stay away from public disputes.  If you disagree with the outcome of roleplay, the method of roleplay or the roleplaying habits of another player, take it to instant messages.  Do not, under any circumstances, create a spectacle.  Public, out of character squabbles are the true sign of a novice, or bad roleplayer.

 

8.    Bring in the Gamemaster.  No matter what you try to do, you cannot reach a resolution for the dispute you are involved in.  What should you do?  Call in a Gamemaster, Moderator or Administrator to help resolve it.  A majority of the roleplay sims will have this “feature” for disputes that cannot reach conclusion between the players.  Hopefully always someone who is well versed on the rules and can be an unbiased decision maker.  Sometimes, they may choose to nullify the line of roleplay from a certain point completely to keep the peace.  Other times they may rule in your favor, or the favor of another.  Regardless of the outcome, their word is final.  Take it and move on!

 

9.    Excuse yourself with class.  Is the wife calling you to dinner?  Did one of your kids just spill a glass of juice down your sock?  Don’t panic….the roleplay can wait.  But as a courtesy, don’t leave the roleplayers hanging either.  A brief instant message will suffice explaining your need to run quickly….or even in the midst of roleplay “Far in the distance I see the curl of dark smoke rise from the area that is my home.  With great alarm I take off running towards it, waving a hasty goodbye to my fellow subjects!

 

    Be creative with your roleplay.  Close your eyes for a moment and lose yourself in your character.  What would he or she do?  How would they respond?  What would they think?  If someone drops to their knees and proposes marriage to your character, would she run?  Would she gladly accept?  Would she laugh?  Don’t be afraid to take that moment to truly live your character.

 

    Don’t over-flower.  Don’t litter your roleplay with giant, ten cent words or novellas.  Beautiful language is a definite advantage in this medium of roleplay but you can be descriptive and creative without inducing yawns from those playing with you.  People roleplay to interact, keep your posts as brief as possible.

 

    Don’t under-flower.  It can be difficult at times to know what is too much or not enough.  While you don’t want to bore other roleplayers with big, extravagant posts, you don’t want to turn them off with “one-hit wonders” either.  For example, you have just met the Queen of the Realm.  She extends her hand to you in greeting.  Do you “Shakes Queens hand.”?  Or do you “Take the surprisingly delicate hand of the Queen in his own gently lifting it to his lips in deep regard and respect.”?

 

    Follow through.  If you start a line of roleplay, finish that line of roleplay.  Don’t leave it dangling out there particularly if you have involved others.  You may find it useful to prepare a story.  Know where you want to start, the general direction you want it to go (there’s no reason to be specific) and how you would like it to end.  Then embellish and enhance as it progresses.

 

Roleplay is supposed to be a form of escape for you and your fellow players.  It is voluntary, consensual, and should never, ever be stressful or full of unwanted drama.  Know when to stop and take a step back, breathe, and re-evaluate your role and where you are headed with it.  And if all else fails….start over again!  Happy Roleplaying!

 

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Credentials:  Grace Loudon has been roleplaying online in HTML format and in Second Life, as well as other online gaming sources, for nearly 12 years. She has been in Second Life for over three years now and has now owned and operated a total of five roleplay sims.  She is considered by a majority her peers as an authority in Second Life roleplay sim design and interactive development.

 

Here are some general tips as to what to do when you are new to a new land (SIM) and/or new to Role Play (RP).

Think of RP as a combination of who you really are (your true character) and pretending to be in a different time, or place or situation than you normally are in. (Being in Second Life is all about that in many ways for you can “recreate” your outer appearance, your clothing, your status, your level of success or wealth.)

Be Yourself

But you always remain you. The words you write (sometimes speak) the way you move close to or away from others, the areas you frequent are all about your true character. So that is the most important thing to keep in mind. Even if you find you choose to be a Dragon or a Balrog or a hot beach bum, you are always going to maintain your true essence.

Pretend

Second about pretending. Almost everyone I’ve ever known can remember a childhood of wonder where you could be cowboys or Indians or fairy princesses or just grown ups (thinking it might be better if only we could tell little kids what to do too.)

Your First Time

When people enter a RP realm for the first time they will find something quite unique there and that is that a RP Realm is a dynamic “play” of sorts that is based directly on a story.  It is good to find out what that story is.  For instance with Valimar it is based on the writing of JRR Tolkien and specifically on the First Age of Middle Earth as we find primarily in The Silmarillion.  In Aglarond it is a blend of stories, some Tolkien and many based on other fantasy materials.  Whatever you do, find the background story of the realm you will be living in and understand how you will fit into it.

You will have an opportunity to choose a race in most RP realms (such as the Angel, Dragon, Drow, Dwarf, Elf, etc.). In some RP realms there are also assigned roles.  These roles are usually played by people specifically chosen for their essential character attributes and many other details about them.

These characters do not change and are carefully maintained by the people in those roles. If you are assigned a particular role or even enter for the first time, this RP will depend on your joining in the RP.

So first, consider your clothing.

In most RP realms, careful attention has been paid to ensuring you have free clothing to use when you come in, so you fit into the theme of the SIM, so please dress to fit in.

Second, listen.

My father always said we were born with two ears and one mouth and we should keep that in mind and speak half as much as we listen. (If you meet me you will know I haven’t yet figured out that balance, but I do try to work on it!)

But, if you are new, don’t start talking other than to say something like: “Greetings. I am new to this land. What can you tell me about this world?”

Then listen to the answer.

It may be you’ve asked someone who is also new, so together find someone to help show you around. Listen to the way they speak and interact with those they meet. Begin to consider how you may match your speech to the “general speech themes” you observe.

Also, there is a difference between what you say in “Open Chat” and in IM (Internal messaging). IM is private and does not disrupt the flow of open conversation. So it is best to ask OOC (out of character) questions directly with someone in IM, unless it is something the entire group surrounding you needs to know (such as you are leaving to go get a tea, like I am going to do right now). 

And if you are going to speak about something that is OOC in open chat, be sure to use double parenthesis around those words, example:  ((I have to answer the phone – be right back (brb) thanks )) 

United Nations of Languages

Most RP realms are like a United Nations when it comes to nationalities, so here is another hint. Although there will be phrases we may use that are authentically Elven or Drow or whatever, we also must be very careful of the words we use when speaking with someone who does not speak English as their first language.

Out of courtesy we need to keep our language and our sentences clean and clear. Thiss means not using words that have no meaning in many languages (unless the person is a classical literature scholar).

So eliminate words such as: thee, thou, makest, shalt, beknownst, aye; even words like m’lady or m’lord or milady or milord are difficult for even some English speakers to figure out.

If you know phrases in an Elven or Drow tongue and use them, be sure to follow it up with the translation, such as: “Diola lle arwenamin” (Thank you ). We are not in a RP realm to try to impress one another or visitors with our great stores of knowledge, but to help others appreciate the value of Tolkien’s works for example, and to help others learn. (remember we are dedicated to education.)

Role Play Classes About to Begin

In the very near future we will begin holding weekly RP classes. I encourage you to take as many as you can (and do all the homework assigned!). Until then I hope these simple suggestions have helped you enjoy your life in a RP realm even more!

If you have questions, contact Sheridanne Kelley or Maralee Greenwood,  And most RP realms have some kind of RP Council, find out who the members are and learn from them; or just ask someone with an assigned role, they will be delighted to help you.