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Posts Tagged ‘Role play’

 

Everyone has their own ideas about role play.  Over my years in this Virtual World what I have seen in lands is that the easier you can make it for people to engage with the residents of your lands the better it is for overall role play, traffic, commerce and loyalty. 

 

In real life we have many ways to evaluate and get to know people, including: 

 

      We visually scan them for little special things we always “look for”

      We listen to their voice

      We can see how they dress

      We can observe their body language

      We may watch how they relate with others and how others relate with them

      We can ask a series of questions, such as:

 

o   What do you do?

o   Where were you born?

o   Do you live here now?

o   Do you have family?

o   What do you like to do for fun?

o   What is your favourite restaurant?

o   Do you like to travel?

 

We certainly do not have the luxury of having a file of information (the Profile and Picks, for instance) at our finger tips that we can access without them even knowing it (well unless we are a spy or a detective, of course).

 

There are some schools of thought in virtual lands that say you should not read someone’s Profile, but this seems unreasonable for many reasons.  Some are just the limitations of this media and also the compression of time or the acceleration of time in Second Life. 

 

Profile Limitations

 

There are of course limitations to the profile, in that the front page has a set word limit and that there are only ten “pages” to your Picks, etc.  I also appreciate the struggle of some to tell either too little (because you aren’t sure what TO write) or too much (because you have so much to tell).  It is a struggle!

 

If you play in a land often or make it your “home” then it is especially helpful to take time to explain a bit about who you are in that land – how you relate to those around you. 

 

If you have filled up every corner of your Profile, and love it just the way it is but still hope to help others RP with you better, consider having a notecard available with clear information about your character to give to those around you. 

 

And be sure to include time zone and preferred language, as this can be a very big help.  The second tab is especially helpful for this.  Also, some characters are difficult to guess the gender of, so a little help there is appreciated.

 

NOTE:  If you have attended the Role Play Class you will remember this is the one the homework assignment talks about as far as submitting something to explain your character better — if you feel you simply cannot change your profile.

 

This way, when you are in extended RP scenarios, those around you are served better.  Remember the profile pages are there for many reasons and we all have creative ideas about how to use them.  If you are serious about role play however, consider how this will enhance your effectiveness.

 

A well written Profile page and Picks helps others decide about many things.  Again, you only have to open a half dozen or so and think about what you see in someone’s Profile page.  If you have known someone over time, for instance, you can even see changes or news that you can respond to, such as a new partner or a new place they are RP. 

 

Playing in More than One Realm

 

If you play more than one realm then consider a pick for each of these areas with a little about your character.  Consider where your commitment is for RP.

 

Just remember, everything you put in your Profile and Picks gives others an idea of who you are, topics to talk about, etc. – sort of like an ice breaker in the real world.  It is like hearing the sound of your voice or seeing your body language from across the room. 

 

Others begin to form an opinion about you from your profile.  They might think you would be interesting to get to know and they are into something you really like or something you cannot abide or they are part of groups you enjoy or would like to find out more about.  Perhaps they are newbies or have been in longer than you think. 

 

Stop for a moment and think of what YOU look for/at in a profile.  Think of what you find interesting and helpful.  Can you learn from that for your own Profile or Picks?  We learn from each other in this world as we do in no other…so do some research yourself.

 

All good role play starts with considering this very basic area — who you are and what you reflect to others helps them RP with you.  If you are serious about your RP, then you want to ensure people who play with you have the best chance to do this well.

 

Break a leg — Sheri

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For as long as I have been playing and teaching RP in Second Life a document has been handed out and shared repeatedly with a variety of people taking credit for it. 

 

However, the document you will find below (unedited) was originally titled “Roleplaying Guide and Tips for the Beginner” and was written by Grace Loudon.  Grace is also a remarkable builder and has many creative ideas we can all admire and learn from. 

 

Please enjoy her wonderful overview of RP for beginners.  I know it has certainly galvanised many of my ideas. 

 

Hugs, Sheridanne Kelley

 

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Roleplay in Second Life takes a variety of forms.  From Goreans “living” the novels of John Norman, to Vampires creating a world of darkness and danger.  While there may be a number of rules and instructions in place for all, they can’t take the place of a good, working knowledge of online roleplay, etiquette, expectations and your ability to let your creativity flow.

 

This guide is not gospel, by any means.  But it may help you discover a way to work into or out of certain situations, and to be deemed a good, if not a great roleplayer.  It can be very intimidating to walk into a new medium of play.  You don’t know anybody; you’re not sure how it’s done.  And more than likely, you screw up right off the bat.  But that’s okay, everybody had to start somewhere.

 

Getting Started

 

1.    Don’t panic.  Don’t assume you are the only person who is new to the roleplay.  Chances are there are quite a few just like you wandering around in a state of confusion.

 

2.    Read.  Before you move your avatar anywhere, read all information the sim offers.  Rules, character sheets, tips, etc.  If it is not readily available, find out where it is, usually achievable by just asking someone near you.  Knowledge is the key to fitting in!

 

3.    Be a visitor.  Does the sim offer the opportunity to “visit” first?  If so, use it!  Most roleplay sims will have a tag you can wear which will indicate you are just visiting and exploring what the sim has to offer.  It is a wonderful opportunity to really investigate whether or not it is the type of roleplay you want to take part in.

 

4.    Stay quiet!  If you are not ready to take part in the roleplay, observe and keep those fingers off the keyboard.  Nothing will get you removed faster than commenting or trying to join in the roleplay when you are clearly not ready to do so.  If you leave the roleplayers alone, most likely they will also leave you alone to research and explore.

 

5.    Be certain.  After you have explored and gathered…and read… all of the information you can, decide finally if this is where you want to play.  If not, move on!  It’s that easy.

 

6.    Choose your character.  What role do you wish to take?  What would suit you best?  Does it capture some aspect of your own personality or are you going to tackle a role that is far outside the box?  Whatever it may be, be certain it is in accordance with the rules for that particular roleplay community.

 

7.    Create your appearance.  Take some time to enhance your looks to suit the role you have chosen.  Are you going to be an elf?  Find the appropriate clothing and accessories, such as ears and/or weapons.  Take on the traits of the character.  For instance, a dwarf would be short in stature but very bulky and husky.  Adapt your avatar accordingly. 

 

8.    Create your background story.  For many roleplayers, the creation of a history for your character is essential.  A brief story in your profile that explains something about you.  It should contain these essential elements:  Who you are, where you came from, why you are where you are now and what personality traits or quirks should we know about.  Try to keep your background story short and interesting or you will lose the attention of the reader.

 

Congratulations!  You have made it through the first gauntlet of roleplay!  You are now ready to dive head first into your role and begin living the character you have created.

 

In our roleplay medium, which has a great deal to do with the written word, the best roleplayers are not necessarily the best writers.  But they are always the most expressive and believable.  Good and bad roleplay could arguably be a matter of taste.  The fact remains though that to be accepted in the roleplay community, you have to follow certain standards and etiquette.

 

    Always stay in character.  Don’t switch out of character ever.  Not even if the biggest opportunity comes up to crack the best joke of all time.  If you must crack it, do it as your character.

 

    Be courteous.  Even if your character is depicted as hostile and unfriendly, remain courteous.  Respect the person you are roleplaying with, taking their contribution or needs into consideration as well as your own.

 

    Be patient.  Because our roleplay is typed, you have to allow for roleplay with those who may not hack away at the keys as fast as you do.  Give people an opportunity to respond to your postings.  And in many cases, the person or people you are engaged with may not use English or your language as a first language.  So often, you have to make allowances for language barriers.

 

    Always remember that roleplay is a two-way street.  Sure, you can sit by yourself in a dark tavern corner and roleplay alone, but where is the entertainment in that?  To truly enjoy it, you need another player.  Approach people, involve yourself in group discussions you encounter, stand on the steps and greet everyone.  Don’t wait for the roleplay to come to you.  Get out of that corner and find it.

 

    Prepare yourself for losing!  Not everyone can be the winner in conflict play.  If you have chosen to take part in a roleplay community that allows combat, generally when combat occurs, someone has to lose.  Can you be that person?  Being defeated in roleplay is simply roleplay.  It is not a statement about you or your abilities as a person.  And the saying goes “If you can’t stand the heat, stay out of the kitchen.”  In other words, if you can’t deal with the possibility of defeat, then stay away from the fight.

 

    Keep it believable.  While you may be roleplaying in a community that is predominantly filled with fantasy and magic, you should still keep your roleplay appropriately believable.  For instance if I’m locked in a jail and there are guards posted to watch over me, my actions to attempt to escape should be tantamount to what my actions might be in real life.  I would consider who is nearby, the condition of the bars I’m behind, the room I’m in, whether or not there are any obvious exits, what the person roleplayed who locked me in.  Did they shake the bars to make sure it was locked securely?  Did they wink at me?  Can I use that to my benefit?

 

    Always have witnesses.  Going back to the “two-way” street description.  You cannot roleplay alone.  If you perform some miraculous fete, fall down and hurt yourself badly, or manage to escape that jail, make sure someone witnesses it. 

 

    Always follow the rules of etiquette for online roleplay.  It is the goal of the roleplaying community to submerse themselves fully into the role.  That submersion can be greatly disrupted when very simple rules are not adhered to:

 

1.    Never use typing shortcuts such as lol, cyu, btw, afk.  That’s lazy roleplay.  It takes you maybe 2 to 3 seconds longer to just type the whole thing out.

 

2.    Never speak out of character.  In many roleplay communities, it is common to use double parenthesis (()) to indicate you are speaking out of character.  For example ((I have to run to the store, be back in a few)).  However, for the seasoned roleplayer, it is a terrible distraction from the “play” and unnecessary.  Out of character comments or discussions should be kept in private instant messages or stated in such a way that is still in character.  For instance…”If you will excuse me m’Lady….I must tend to matters elsewhere.”

 

3.    Don’t “poof” out in front of people.  If you have to leave the roleplay you are in, make your exit posts then walk away from the other players you are involved with before you teleport out. 

 

4.    Don’t “poof” in front of people.  If someone would like to teleport you to their location, stop to ask first where they are.  A sudden, unannounced arrival could interfere greatly with roleplay that may be taking place. 

 

5.    Don’t teleport in reinforcements.  If you find yourself in a conflict of some sort and you’re thinking “Gee, I could really use some friends right about now to back me up.” You best hope they come strolling by on their own.  It is extremely bad form to instant message friends to ask for help or to start teleporting them in.  In many cases, it’s a quick way to have yourself permanently removed from the roleplay community!

 

6.    Stay away from “godmoding”.  This is a common term among roleplayers, along with “metagaming” to describe when someone determines the resulting actions of another player or the outcome of roleplay before it is appropriate.  For example:  “John Smith jumps up at the sight of the man approaching him, pulls a switchblade from his pocket and swipes diligently, slitting his throat and killing him in an instant.”  In this case, the poor approaching man didn’t even get a chance to take part in the roleplay before he was determined dead.  John Smith should have been more patient and allowed a response from the man.  For example:  “John Smith jumps up at the sight of the man approaching him, pulls a switchblade from his pocket and swipes diligently….”  “The man grabs hold of John Smith’s wrist, holding onto it as tightly as he can, hoping to defray the damage of the blade”…and so on.  Roleplay is interactive.  No one player gets to decide the course of action or outcome for every player. 

 

7.    Stay away from public disputes.  If you disagree with the outcome of roleplay, the method of roleplay or the roleplaying habits of another player, take it to instant messages.  Do not, under any circumstances, create a spectacle.  Public, out of character squabbles are the true sign of a novice, or bad roleplayer.

 

8.    Bring in the Gamemaster.  No matter what you try to do, you cannot reach a resolution for the dispute you are involved in.  What should you do?  Call in a Gamemaster, Moderator or Administrator to help resolve it.  A majority of the roleplay sims will have this “feature” for disputes that cannot reach conclusion between the players.  Hopefully always someone who is well versed on the rules and can be an unbiased decision maker.  Sometimes, they may choose to nullify the line of roleplay from a certain point completely to keep the peace.  Other times they may rule in your favor, or the favor of another.  Regardless of the outcome, their word is final.  Take it and move on!

 

9.    Excuse yourself with class.  Is the wife calling you to dinner?  Did one of your kids just spill a glass of juice down your sock?  Don’t panic….the roleplay can wait.  But as a courtesy, don’t leave the roleplayers hanging either.  A brief instant message will suffice explaining your need to run quickly….or even in the midst of roleplay “Far in the distance I see the curl of dark smoke rise from the area that is my home.  With great alarm I take off running towards it, waving a hasty goodbye to my fellow subjects!

 

    Be creative with your roleplay.  Close your eyes for a moment and lose yourself in your character.  What would he or she do?  How would they respond?  What would they think?  If someone drops to their knees and proposes marriage to your character, would she run?  Would she gladly accept?  Would she laugh?  Don’t be afraid to take that moment to truly live your character.

 

    Don’t over-flower.  Don’t litter your roleplay with giant, ten cent words or novellas.  Beautiful language is a definite advantage in this medium of roleplay but you can be descriptive and creative without inducing yawns from those playing with you.  People roleplay to interact, keep your posts as brief as possible.

 

    Don’t under-flower.  It can be difficult at times to know what is too much or not enough.  While you don’t want to bore other roleplayers with big, extravagant posts, you don’t want to turn them off with “one-hit wonders” either.  For example, you have just met the Queen of the Realm.  She extends her hand to you in greeting.  Do you “Shakes Queens hand.”?  Or do you “Take the surprisingly delicate hand of the Queen in his own gently lifting it to his lips in deep regard and respect.”?

 

    Follow through.  If you start a line of roleplay, finish that line of roleplay.  Don’t leave it dangling out there particularly if you have involved others.  You may find it useful to prepare a story.  Know where you want to start, the general direction you want it to go (there’s no reason to be specific) and how you would like it to end.  Then embellish and enhance as it progresses.

 

Roleplay is supposed to be a form of escape for you and your fellow players.  It is voluntary, consensual, and should never, ever be stressful or full of unwanted drama.  Know when to stop and take a step back, breathe, and re-evaluate your role and where you are headed with it.  And if all else fails….start over again!  Happy Roleplaying!

 

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Credentials:  Grace Loudon has been roleplaying online in HTML format and in Second Life, as well as other online gaming sources, for nearly 12 years. She has been in Second Life for over three years now and has now owned and operated a total of five roleplay sims.  She is considered by a majority her peers as an authority in Second Life roleplay sim design and interactive development.

 

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Here are some general tips as to what to do when you are new to a new land (SIM) and/or new to Role Play (RP).

Think of RP as a combination of who you really are (your true character) and pretending to be in a different time, or place or situation than you normally are in. (Being in Second Life is all about that in many ways for you can “recreate” your outer appearance, your clothing, your status, your level of success or wealth.)

Be Yourself

But you always remain you. The words you write (sometimes speak) the way you move close to or away from others, the areas you frequent are all about your true character. So that is the most important thing to keep in mind. Even if you find you choose to be a Dragon or a Balrog or a hot beach bum, you are always going to maintain your true essence.

Pretend

Second about pretending. Almost everyone I’ve ever known can remember a childhood of wonder where you could be cowboys or Indians or fairy princesses or just grown ups (thinking it might be better if only we could tell little kids what to do too.)

Your First Time

When people enter a RP realm for the first time they will find something quite unique there and that is that a RP Realm is a dynamic “play” of sorts that is based directly on a story.  It is good to find out what that story is.  For instance with Valimar it is based on the writing of JRR Tolkien and specifically on the First Age of Middle Earth as we find primarily in The Silmarillion.  In Aglarond it is a blend of stories, some Tolkien and many based on other fantasy materials.  Whatever you do, find the background story of the realm you will be living in and understand how you will fit into it.

You will have an opportunity to choose a race in most RP realms (such as the Angel, Dragon, Drow, Dwarf, Elf, etc.). In some RP realms there are also assigned roles.  These roles are usually played by people specifically chosen for their essential character attributes and many other details about them.

These characters do not change and are carefully maintained by the people in those roles. If you are assigned a particular role or even enter for the first time, this RP will depend on your joining in the RP.

So first, consider your clothing.

In most RP realms, careful attention has been paid to ensuring you have free clothing to use when you come in, so you fit into the theme of the SIM, so please dress to fit in.

Second, listen.

My father always said we were born with two ears and one mouth and we should keep that in mind and speak half as much as we listen. (If you meet me you will know I haven’t yet figured out that balance, but I do try to work on it!)

But, if you are new, don’t start talking other than to say something like: “Greetings. I am new to this land. What can you tell me about this world?”

Then listen to the answer.

It may be you’ve asked someone who is also new, so together find someone to help show you around. Listen to the way they speak and interact with those they meet. Begin to consider how you may match your speech to the “general speech themes” you observe.

Also, there is a difference between what you say in “Open Chat” and in IM (Internal messaging). IM is private and does not disrupt the flow of open conversation. So it is best to ask OOC (out of character) questions directly with someone in IM, unless it is something the entire group surrounding you needs to know (such as you are leaving to go get a tea, like I am going to do right now). 

And if you are going to speak about something that is OOC in open chat, be sure to use double parenthesis around those words, example:  ((I have to answer the phone – be right back (brb) thanks )) 

United Nations of Languages

Most RP realms are like a United Nations when it comes to nationalities, so here is another hint. Although there will be phrases we may use that are authentically Elven or Drow or whatever, we also must be very careful of the words we use when speaking with someone who does not speak English as their first language.

Out of courtesy we need to keep our language and our sentences clean and clear. Thiss means not using words that have no meaning in many languages (unless the person is a classical literature scholar).

So eliminate words such as: thee, thou, makest, shalt, beknownst, aye; even words like m’lady or m’lord or milady or milord are difficult for even some English speakers to figure out.

If you know phrases in an Elven or Drow tongue and use them, be sure to follow it up with the translation, such as: “Diola lle arwenamin” (Thank you ). We are not in a RP realm to try to impress one another or visitors with our great stores of knowledge, but to help others appreciate the value of Tolkien’s works for example, and to help others learn. (remember we are dedicated to education.)

Role Play Classes About to Begin

In the very near future we will begin holding weekly RP classes. I encourage you to take as many as you can (and do all the homework assigned!). Until then I hope these simple suggestions have helped you enjoy your life in a RP realm even more!

If you have questions, contact Sheridanne Kelley or Maralee Greenwood,  And most RP realms have some kind of RP Council, find out who the members are and learn from them; or just ask someone with an assigned role, they will be delighted to help you.

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